Assetto corsa competizione forums12/27/2023 ![]() Now, the same effects in RT variation are more detailed and "physically correct" with effectively only using one method. In addition to that, there are always situations where the resulting effects do not look right and art/leveldesign/design teams make sure theses situations do not appear in the finished product. The main effects that were demoed - soft shadows, AO and reflections - all exist in rasterization and have a range of methods to implement these (often on top of each other). It was aimed at developers and the context is how much technical work needs to be done to get the results for effects demoed. That quote was not directed at us, consumers. This is significant, as Assetto Corsa Competizione was one of the posterboys of RTX, and featured in the very first list by NVIDIA, of RTX-ready games under development.Ĭlick to expand.I don't remember the exact wording around it but the context of "It just works" is different than what the meme says. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation," said the developer, in response to a question about NVIDIA RTX support at launch. "Our priority is to improve, optimize, and evolve all aspects of ACC. The Italian game studio Kunos Simulazioni in response to a specific question on the Steam Community forums confirmed that the game will not receive NVIDIA RTX support. Assetto Corsa Competizione, the big AAA race simulator slated for a September release, will lack support for NVIDIA RTX real-time raytracing technology, not just at launch, but even the foreseeable future.
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